Made this multiplayer game in a few weeks, it uses deterministic prediction / rollback netcode, similar to games like DOTA 2, SF6, Tekken 8
Some features:
- Upgrade system with stackable power ups
- Procedurally animated characters
- Battle arena variations using Wave Function Collapse
- Built with Photon Engine’s Quantum
- Made with Unity
Also…there’s not a single light in the game (arguable, custom N dot L)
Bonus: YouTube vid narrated by yours truly