Blog
Notes on solving real problems in Unity, game dev, and everything around them.
8/3/2026 · 10 min read
From Prototype to Production: Evolving Cubilete's LoFi Shader in Unity URP
How an experimental dithered lighting shader evolved into Cubilete’s flexible production shader.
9/23/2025 · 1 min read
Lightmap Blending in Procedural Contexts
Solving lighting in procgen
5/23/2025 · 1 min read
Drag x Drive at home
(with the weirdest controller setup)
4/22/2025 · 1 min read
CRABS is live!
A little multiplayer game
3/10/2025 · 1 min read
The Journey so Far
Hello World